I figured, it's 3am EST and now that the Holidays are coming to a close, the dev team is preparing to ramp back up and get cracking on bringing many elements together on the live servers, so I'll give you an idea as to where things are currently as well as future plans.
#1. The overall goal for April is to create a 3D MMO the likes of Ultima Online with some changes and modern enhancements to the systems and concepts. Once this has been achieved, we will then further expand and or re-create some of the elements of the game altogether to fit more in line with what my future expectations are. What this means is, some of the things you will see in Alpha, won't be what we all want, primarily, the crafting system. Right now, it's very much like Guild wars 2 in that it's not directly based on skill of the player but rather the ability to harvest and or prepare materials for combining. In the future, we plan to really dive deep into the crafting system and make some MAJOR changes, but for now, I want a fully functional system. We are doing this because with a limited budget and limited time, I'd rather have a fully functional game in place for the players, than try to attempt something overly complex, not meet our April Deadline, or worse, run out of funds to pay the devs to get it right where we want it. Once the game has launched and we have a steady revenue stream I can use to keep the devs active in furthering the development, then of course we will do so.
#2. Vincent has finished the Grasslands Housing modules/models and is nearing completion of the Desert Lands Housing Modules/Models. Once this has been completed, I'm having him switch gears into the actual land placement/parcel permissions and estate management system. Having the housing options for 2 of the 5 climates already is a nice start and I'm really impressed with what he's done so far. I will just feel much more comfortable having the base system in place before moving on with the models for the other 3 climates. Keep tabs on the Housing Tool as that will be updated every couple of weeks or so with the new additions. I figured doing that will give everyone something they can play with while the game is being developed.
#3. The Base Combat/Skills/Spells system has been completed. We kind of lucked out in that one of the devs had been building a system already exactly as I wanted a system to be built for this game. With some modifications to the code to reflect the new infrastructure, some edits that brought the system more in line with Greed Monger and walla, we have a pretty slick system in place. Now, even non programmers (like me!) can add new skills, spells and the like on the fly! Our system is dynamic in that we have those options and more which will really help the future expansion of the game and really enable us to add new skills on a regular basis.
#4. Switching to the Cloud. After some further research, number crunching and the like, I have decided that once development reaches a certain point, we are going to migrate over to a Cloud based server system. With the expected popularity of the game and the ease of server expansion, I think this will be the best bet for the longevity of Greed Monger. There may be some small changes to our business model but nothing that will break what we've already established. One thing that will happen is number 5.
#5. A 2nd Kickstarter Campaign. Now, this most likely won't happen until after April and will act as preparation for the actual Beta of Greed Monger. Here, we will put up the remaining parcels of the game with some additional options that haven't yet been available. These funds will be used to cover the initial bandwidth costs for the first 6 months until the games economy and our revenue streams have been leveled out and monthly averages calculated. This will also act is a big press/media push to help the launch of the game's Beta/Launch. It will all make more sense later on, but know this is planned. If you have any ideas on things any of you might like to see as rewards in that campaign, let me know.
Over the next couple of weeks I anticipate being able to release some exciting new videos to show off what we have accomplished thus far. I really think you'll like the progress we are making.
We are a long ways away from achieving our goal, but we have a lot of the base systems either complete or near complete and soon to be brought together on the servers. At that point, it's all about the world building and additions of content, monster placement etc.
I KNOW posting this will bring up a SLEW of questions. I'll try to answer some here and there but I may not have all of the answers you're looking for. PLEASE, don't speculate too much or jump to any doomsday conclusions on your own. I know it's a common trend in MMO forums, but it really does bother me when I say one thing and someone takes it to mean something way out in left field. It wont goat me into answering your questions any sooner, especially if there aren't yet answers. I'm posting this to keep you all informed on where things are currently and will of course post updates as milestones continue to be met. Just be patient.
Thank you all for your support and help with these forums. This really is an amazing community!





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