So, we have been going back and forth a bit on how we will be implementing recipes and plans for the items you will craft in the game.
We dont want to just hand you a book full of things to craft and there be no mystery to any of it. We want you to work together on figuring things out. So here is what we came up with and look to you, the players for advice on what you think you would enjoy.
#1. You open your recipe/plans book for the first time and see a list of recipes, one recipe for each of the various crafting trees in the game. It will be complete, though very simple. Once you have made one of the starter items in the tree, it will open another recipe (or branch of recipes) with a list of items needed to create the finished item, however, some items will remain unknown on the list because the recipe was spawned as an "idea" based on what you just created and to perfect your idea, you'll have to come up with a way to make it become a functional item.
#2. Once you have figured out an ingredient or item to add for a finished item, the recipe will change into a finished recipe/plan for a finished item and will rank up in durability the more you craft the item over time.
#3. Some recipes will have multiple variations to the same item, each giving different characteristics and statistics. What you create may be different than what someone else creates. Once you have created a finished item, that will be the only version of that item you can make, but, you will be able to become the best at making that finished item.
This will help bring the community closer together because even if you had 100 recipes in your book in a Cooking skill, you will make things differently than many other cooks so ultimately, no one recipe book in the game will be the same...
Brilliant or brat?
You vote.





ElectricCrow

Reply With Quote
Derium







Bookmarks